Trending Topics - Week 40, 2023

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Alan Wake 2 will have a Performance Mode!

Players rejoice, as Alan Wake 2 will have a 60 FPS option.

It has been confirmed that Alan Wake 2 will have a performance mode on both the Xbox Series X and the PlayStation 5. The Communications Director at Remedy confirmed the news on Twitter. Someone then asked if the game would be unlocked with a 60 fps target or a true 60 fps lock, and they responded that they were still tweaking it.

Nevertheless, it’s great to have a 60 fps option on console, and hopefully it delivers a steady frame rate. It looks like the Xbox Series S won’t have a performance mode option though, but I didn’t expect it to. It’s still kind of a shame, I don’t see why you couldn’t incorporate FSR 3 and get it running at 60 fps. Alan Wake 2 isn’t exactly the most taxing-looking game. That being said, we don't know how they got the game to 60 fps on PS5 and XSX hardware. It could have taken a lot of drawbacks to get it to 60 fps. It could run at 1080p. We just don’t know yet. Tell me what you think in the comments below.

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Spider-Man 2 will let you turn off Swing Assist!

New information suggests Marvel’s Spider-Man 2 will have swing options to tune.

One nitpick to Insomniacs' solid take on web-slinging was how assisted it felt. Heck, you couldn’t hit the ground! It led to a portion of players who’ve played the classic Spider-Man 2 movie game wanting the previously available options of Easy and Advanced web-swinging. Well true believers, you will be able to adjust Swing Assistance in the sequel!

The game will start at the setting of the previous game's level of assistance, which is 10! That means you can lower this setting quite a bit if you want a more physics-style web-swinging. With this and them having optional fall damage, Marvel's Spider-Man 2 is seemingly turning out to be the perfect sequel for all fans. Tell me in the comments below if you will turn Swing Assistance all the way down or not.


Red Dead Redemption gets 60 fps on PS5

Red Dead Redemption randomly gets 60 fps through the latest update.

In the latest update, version 1.03, you now have 60 fps at 4K resolution when playing the PlayStation 4 title on PlayStation 5. After all the drama from Rockstar doing a lazy port, it's now the best platform to play Red Dead Redemption on. Story mode at least, but on Xbox you can still play the multiplayer (and yes, there are still active players) at 4K resolution and 30 fps. You can read the patch notes below.


  • Added an option to enable 60 FPS when played on PlayStation 5 via backward compatibility.
  • Added an option to enable subtitles upon first booting the game.
  • General bug fixes and improvements.
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Call of Duty: Modern Warfare 3 Open Beta Start Date

The release date and start times for the latest Call of Duty Open Beta have been revealed.

The Call of Duty: Modern Warfare 3 beta periods have been revealed. There will be two weekends, with the first being exclusive to PlayStation 4 and 5. If you preordered the game, you get access to the beta on October 6th at 10 am PT. For those who haven’t preordered, you will have to wait until October 8th at 10 am PT. The first weekend beta will end on October 10th at 10 am PT.

For the second weekend of the beta, if you preordered the game on Xbox or PC, you gain access to the beta on October 12th at 10 am PT. And the open beta begins on October 14th at 10 am PT. The second weekend beta will end on October 16th at 10 am PT. For PlayStation users, the second weekend is open for the full duration.


Big Redfall update adds 60 fps performance mode!

Will Redfall turn it around with this latest update?

After a disastrous launch, Arkane Austin is trying to turn it around with the latest update. The update adds a 60 fps performance mode for Xbox Series consoles, improved performance on PC, and a wide range of gameplay improvements. As someone who played Redfall at launch, I can tell you it was a dreadful experience. One of the worst games of the year for sure! Hopefully, through the latest update, we get a better experience throughout. Only time will tell if this will help revive the game.


Performance & Stability

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

User Interface

  • Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips.
    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.
  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
  • Functional improvements to compass markers and objective search areas to behave more consistently.
  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo purchasing.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
  • The Text-to-Speech hotkey now displays at all times when active.
  • Player reporting now shows a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.

Accessibility

  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
    • Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
    • Support within the Username input field for the "Add Crossplay Friends" sub-menu.
    • Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
    • Support for navigation control in Hero Select and System Select menus.
    • Narrates game invites and friend request notifications.
    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
    • When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
    • Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
    • Hover support for all buttons and links, both digital and analog inputs.
    • Narration support when pings are placed or removed from the world.
    • Fixed several issues with screen narration in Bethesda.Net modals:
      • Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
      • Bethesda.net account Help menu now supports proper narration.
      • Narration Support in the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.
  • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
  • Improved photosensitivity work in the following areas:
    • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
    • Flashing environment light bloom caused by weapon fire.
    • Vampire death and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
    • Summoning Layla's Lift with other players standing nearby.

Gameplay

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.
    • Arkane Recommendations:
      • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
      • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi's C4 no longer remains in the world after exploding.
  • Various fixes for mission objective persistence.
  • Added mission dialogue for Fall Like Lightning.

Combat

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy population and mission encounter balancing.
  • Added unique open world enemy encounters in Redfall Commons.
  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
  • Enemies now reposition to avoid friendly fire.
  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
  • Remi will now be alerted when--and where--Bribón is downed.
  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
  • Sights and silencer barrels have been updated to improve reticle visibility.
  • Sights using a green emissive have been tuned so they aren’t as bright at night.
  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
  • Improved Rook combat behavior in the Black Sun boss arena.

Environment

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
  • Improved the lighting presentation in the Black Sun boss arena.
  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

Multiplayer

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
  • Improved player ping visibility.
  • The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.
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